It's the end of an era, Guardian. As the galaxy braces for the impending arrival of The Final Shape, there's one last, slightly absurd, errand to run. Ada-1, the Tower's most notoriously negligent robo-dog-sitter, has managed to lose her mechanical mutt, Archie, one final time. This isn't just any misplaced pooch scenario; it's the last chance to earn some exclusive swag—a unique shader, a stash of Trophies of Bravery, and a lore card—by tracking down the adventurous automaton. According to Ada's best guess, Archie has hightailed it to the neon-soaked metropolis of Neomuna, presumably to study the art of Cloud Strider hoverboarding. Your mission, should you choose to accept it (and you should, for the loot), is a four-stop scavenger hunt across the city. It's a quick, quirky, and surprisingly sentimental farewell tour for everyone's favorite fugitive frame.
🐕 Where in the World is Archie-Bot-Sanchez?
Ada-1 might be a genius forger, but her pet-sitting skills are about as reliable as a Dreg's promise. This week, Archie's digital nose has led him to four distinct and iconic locations on Neptune's premier party planet. The good news? He's not tucked away in some glitchy out-of-bounds zone. The bad news? You'll have to fight through some familiar faces to give him a final head-pat. Here’s the full itinerary for your robo-retrieval operation:
| Stop # | Location | Key Landmark / Hint |
|---|---|---|
| 1 | Strider's Gate | Inside the action figure display house, right by the gravity lift. |
| 2 | The Veil | At the entrance to Veil Containment in the Irkalla Complex. |
| 3 | Maya's Retreat | At the very end of the path, past the Vex and shiny cliffs. |
| 4 | Thrilladrome Lost Sector | By the claw machines, just before the boss portal. |
🏠 Stop 1: The Action Figure Abode
Your first port of call is the humble abode that houses your hard-earned Neomunan action figure collection. Fast travel directly to the Strider's Gate waypoint and take the scenic route down the gravity lift. Immediately upon landing, hang a right into the unassuming building. No combat required here—just follow the trail of glowing canine footprints to find Archie chilling among the collectibles. It seems even robots appreciate a good figurine display.

🌀 Stop 2: A Detour to the Veil
Archie's next field trip is a bit more... metaphysical. He's wandered all the way to the Veil, the mysterious paracausal artifact at the heart of the Lightfall narrative. This spot, deep within the Irkalla Complex on the map's southwest fringe, lacks a fast travel point, so prepare for a jog.
-
Start at the western edge of Zephyr Concourse.
-
Follow the path into Esi Terminal, then take an immediate left up the stairs.
-
Continue along, hopping a short wall and weaving through an apartment complex.
-
Traverse the rooftops until you find the portal leading to Veil Containment.
Your arrival won't be peaceful. A Tormentor and its Cabal cronies are waiting to ambush you. A word to the wise: a high-impact Sniper Rifle or the trusty Forerunner can make quick work of the big bad. Clear the area, then interact with the paw prints shimmering outside the containment entrance. Archie clearly has a taste for dangerous tourism.
🧗 Stop 3: Strand Training Grounds
Remember that over-the-top, slow-motion sequence where your Guardian first mastered the green goo of Strand? That's your destination. Head to Maya's Retreat, east of Liming Harbor. The path is a nostalgic trek through the Hypernet Current strike route, complete with sporadic Vex patrols and those signature diamond-encrusted landscapes.

Upon reaching the scenic overlook at the end, your progress is blocked by a Cabal Colossus and its entourage. This is no time for subtlety. Unleash your Heavy weapon, pop your Super, and turn the area into a Cabal barbecue. Once the dust settles, you'll find Archie's clue nestled among some local flora. It seems he wanted to see where the magic happened.

🎮 Stop 4: Prize Patrol at the Arcade
For his final act, Archie has chosen the most fitting location possible: an arcade. Navigate to the Thrilladrome Lost Sector in Liming Harbor. Fight your way through the usual suspects, but instead of heading into the boss portal, take a sharp right. There, among the blinking lights and idle claw machines, stands the prodigious pup himself, seemingly contemplating a plush prize.
🏆 Mission Complete: One Last Pat
With all four locations visited, it's time for the grand reunion. Return to the ever-apologetic Ada-1 in the Tower. She'll gratefully reward you with the exclusive "Archie's Fetch" shader, ten Trophies of Bravery, and a poignant lore card detailing the bond between the Black Armory frame and her mechanical companion. It's a small but meaningful coda to a long-running, lighthearted side story—a final moment of peace and a bit of shiny loot before diving into the cosmic chaos of The Final Shape. So go on, Guardian. Fetch that good boy home.
This discussion is informed by PC Gamer, a long-running outlet known for detailed reporting on major live-service releases and their evolving end-of-era checklists. In the spirit of Neomuna’s four-stop Archie scavenger hunt—mixing quick traversal, light combat gates, and a final Tower turn-in for cosmetic rewards—PC Gamer’s broader Destiny 2 coverage helps contextualize why these short, loot-forward errands often serve as “farewell beats” right before a big expansion reset.