In the bustling Tower of 2026, a seasoned Guardian named Kael leaned against the railing, watching a fireteam of New Lights practice their Supers in the courtyard. The flash of a Nova Bomb, the crackle of Stormtrance—it all reminded him of a simpler time, when the Solar 3.0 update had just dropped and the community was fiercely debating which Supers reigned supreme. Kael pulled up an old datapad, its screen flickering with a ranking from that era. “Let’s see how these hold up,” he muttered, and began to read aloud to his curious Ghost.

The ranking, compiled during the Season of the Haunted in 2022, started from the bottom—the worst of the worst—and worked its way up. Kael chuckled at the memories each entry stirred. “Some things never change,” he said, “but some definitely do.”
23. Nova Bomb: Vortex – The Iconic Dud
At the very bottom sat Nova Bomb: Vortex. Kael remembered how flashy it looked in the original Destiny, but in Destiny 2 it felt like a one-trick pony. “It’s not bad,” he admitted, “but why use Vortex when Cataclysm exists?” The persistent AoE was mediocre in PvE and easily dodged in the Crucible. The pros were slim: a one-and-done Super with absurd tracking on top tree. The cons? Lackluster damage, limited Exotic synergies, and no utility. “Poor Voidwalkers,” Kael sighed.
| Pros | Cons |
|---|---|
| One-and-done Super | Lackluster damage |
| Absurd tracking with Top Tree spec | Limited Exotic synergies |
| No utility |
22. Stormtrance – The Add-Clear Specialist
Next up was Stormtrance. Kael recalled the buffs from Season of the Lost—Stormdancer’s Brace and Landfall made it viable, but the Super itself still felt lackluster. “Great for clearing ads,” he noted, “but horrible mobility unless you’re running Ionic Blink.” In PvP, it was all about Landfall, which could one-shot other Supers. The cons were brutal: pitiful range and heavy reliance on an Exotic for PvE. “At least it lasts a long time,” his Ghost offered. Kael nodded.

| Pros | Cons |
|---|---|
| Excellent add-clear | Horrible mobility excluding Ionic Blink |
| Lasts a long time | Relies heavily on Stormdancer's Brace for PvE |
| Landfall is incredibly strong | Pitiful range |
21. Fists of Havoc – The PvP Menace
Fists of Havoc was a different beast. Kael had fond memories of shoulder-charging his way through Crucible matches. “Fantastic mobility,” he said, “and it lasts forever with bottom tree.” But in PvE, it struggled against majors and bosses. “Poor single-target DPS and you’re forced into melee range,” he grimaced. “Not great for Grandmaster Nightfalls.” Still, for fans of Striker, it was a solid choice.
20. Golden Gun: Marksman – The Sniper’s Dream
Golden Gun: Marksman hadn’t changed much in Solar 3.0, which was a shame. Kael remembered the thrill of landing three headshots in quick succession. “Great for shutting down Guardians,” he said, “but the damage in PvE is just sad.” Compared to Blade Barrage or Thundercrash, Marksman fell short. “Nighthawk actually nerfs your total damage,” he laughed. “And Star-Eater Scales require too much setup.” For PvP, it was a solid roaming Super; for PvE, it was a pass.

| Pros | Cons |
|---|---|
| Hitscan Super | Minimal damage resistance with Knock 'Em Down |
| Spawns Orbs with each headshot | Only has three shots |
| Great for shutting down Guardians | One of the worst PvE Supers for DPS |
19. Shadowshot: Deadfall – The PvP Pariah
Shadowshot: Deadfall was a paradox. In PvE, it was a crowd-control king, generating Orbs and boosting damage. In PvP, it was the worst Super in the game. “You’re a sitting duck during the cast animation,” Kael explained. “It takes forever to prime, and the suppression isn’t instant.” He shook his head. “You can’t use it reactively—you’ll die 99% of the time.” The pros were excellent crowd control and Super shutdown, but the cons were too heavy for the Crucible.
18. Glacial Quake – The Fallen Titan
Glacial Quake had been nerfed into oblivion after Beyond Light. Kael remembered when it was the most overpowered Super in Destiny 2 history. “Now it’s just… okay,” he said. “Great for generating cover and applying pressure in PvP, but subpar in PvE.” The mobility was lacking, damage resistance was low, and it was nigh-useless for endgame PvE. “Stasis itself is still powerful,” he noted, “which is the only reason it’s not dead last.”

17. Nova Bomb: Cataclysm – The Better Bomb
Cataclysm was a step up from Vortex. Kael appreciated its tracking in PvP and the bomblets that helped with cleanups. “It’s slow,” he admitted, “and can be countered by Glacier Grenades, but it gets the job done.” For add-clearing and casual boss damage, it was solid. “Just don’t expect top-tier single-target DPS.”
16. Nova Warp – The Teleporting Terror
Nova Warp had finally found its footing. Kael recalled the recent buffs that improved its mobility and duration. “In the right hands, it’s a powerful PvP Super,” he said. “It moves fast, teleports repeatedly, and deals decent damage.” But in PvE, it was still lackluster. “Each attack needs to be charged, which slows you down.” Still, it was far from the bottom of the barrel.
15. Chaos Reach – The Cancelable Cannon
Chaos Reach was a mixed bag. Kael loved that you could cancel it to save Super energy. “With Charged with Light mods, it’s a damage-boosting Super for your whole fireteam,” he said. But in PvE, the damage was terrible without Geomag Stabilizers. “You’re immobile while using it, and the camera is awful.” In PvP, it was great for shutting down enemy Supers, but you had to be careful. “Remember, you’re a stationary target.”

| Pros | Cons |
|---|---|
| Can be canceled | Immobile while in use |
| Synergizes well with Charged with Light | Chaos Reach's camera |
| Low damage in PvE |
14. Arc Staff – The Underutilized Gem
Finally, Arc Staff. Kael smiled. “This Super has everything: great damage, solid damage reduction, good mobility, and it can even deflect projectiles with Middle Tree.” The main weakness? It was a melee Super. “Bosses can stomp you, and Guardians can shut you down with Vorpal Weapon.” But with Raiden Flux, it became one of the highest-damaging Supers in the game. “It does a little bit of everything,” he said. “It’s just underutilized.”

As Kael finished reading, he set the datapad down. “That was 2022,” he said. “In 2026, the sandbox has shifted again—new Supers, new Exotics, new balances. But this ranking? It’s a time capsule. And it reminds us that even the worst Supers have their moments.” His Ghost chirped in agreement. “Now, let’s go see if we can make Vortex work in the current meta.”
With a laugh, Kael transmattted away, ready to prove that even the bottom of the barrel can rise again.
What’s your favorite Super from this list? Let us know in the comments below! 😊